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Changeling: The Dreaming (Changeling: Dreaming Core Rules 1995 White Wolf WW7000

$ 16.62

Availability: 84 in stock
  • Character Family: Changeling: The Dreaming
  • Format: Trade Paperback
  • Language: English
  • Item must be returned within: 30 Days
  • Condition: Very Good (VG) - The copy has some abuse, but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
  • Refund will be given as: Money Back
  • Return shipping will be paid by: Seller
  • Publication Year: 1995
  • All returns accepted: Returns Accepted
  • Brand: White Wolf

    Description

    Changeling The Dreaming ​The Storytelling Game of Modern Fantasy Judge us not by our seemings For we are never what we appear Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory. Recall your heritage! Let the games begin! Changeling is a storytelling game about the Dreaming. It’s about make-believe come to life, about imagination taking fruit. Changeling depicts the invisible world of fantasy that exists alongside our reality -- a place of delight, mystery and enormous peril. The themes of this game are lost innocence and the cynicism of adulthood. When you play Changeling, you will come to understand that fairy tales aren’t just for children (not that they ever were) and that they don’t always have happy endings. You will discover what it is like to be exiled from your homeland, persecuted for your true nature and unable to express the sublime beauty welling forth from your soul. You will know what it is like to be alone in a crowd, to be aware of the power of dreams and to be able to tap the power of magic. And you will learn what it is like to be helpless in the arms of fate and unable to stop the crushing weight of Banality from robbing your memory of all you have discovered. Changeling: The Dreaming is a 294-page core rulebook for playing the storyteller game of an invisible world of fantasy that exists alongside our reality. Published by White Wolf Publishing 1995 WW7000 ISBN: 1-56504-700-1 Softcover 294 pages Condition VERY GOOD Previously Owned. Cover facings show a good bit of wear with scuffing, scratching, edge wear, and worn corners. Small price sticker on back cover. Pages are tight, white, unmarked, and appear lightly read. Please view actual scans.
    Changeling: The Dreaming (Changeling: Dreaming Core Rules 1995 White Wolf WW7000 SC)
    Changeling: The Dreaming (Changeling: Dreaming Core Rules 1995 White Wolf WW7000 SC)
    Click images to enlarge
    Description
    Changeling
    The Dreaming
    ​The Storytelling Game of Modern Fantasy
    Judge us not by our seemings
    For we are never what we appear
    Come hither, changelings
    and join the dream-dance,
    lest the winter come
    and the Dreaming pass
    into memory.
    Recall your heritage!
    Let the games begin!
    Changeling is a storytelling game about the Dreaming. It’s about make-believe come to life, about imagination taking fruit. Changeling depicts the invisible world of fantasy that exists alongside our reality -- a place of delight, mystery and enormous peril.
    The themes of this game are lost innocence and the cynicism of adulthood. When you play Changeling, you will come to understand that fairy tales aren’t just for children (not that they ever were) and that they don’t always have happy endings.
    You will discover what it is like to be exiled from your homeland, persecuted for your true nature and unable to express the sublime beauty welling forth from your soul. You will know what it is like to be alone in a crowd, to be aware of the power of dreams and to be able to tap the power of magic. And you will learn what it is like to be helpless in the arms of fate and unable to stop the crushing weight of Banality from robbing your memory of all you have discovered.
    Changeling: The Dreaming is a 294-page core rulebook for playing the storyteller game of an invisible world of fantasy that exists alongside our reality.
    Published by White Wolf Publishing 1995
    WW7000
    ISBN: 1-56504-700-1
    Softcover
    294 pages
    Condition
    VERY GOOD
    Previously Owned.
    Cover facings show a good bit of wear with scuffing, scratching, edge wear, and worn corners.
    Small price sticker on back cover.
    Pages are tight, white, unmarked, and appear lightly read.
    Please view actual scans.
    Payment
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    If you are not satisfied with your item I will refund your purchase upon receipt of returned item.
    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
    New
    - The copy is direct from publisher.
    Mint
    (Like New) - The copy is not direct from publisher but looks like new.
    Very Fine
    (Near Mint) - The copy has been lightly used but is crisp and without flaws.
    Fine
    (F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
    Very Good
    (VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
    Good
    (G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
    Fair
    (F) - The copy has been used to the detriment of future use. Detriments are noted in description.
    Poor
    (P) - The copy has been severely abused and may not be suitable for further use. Use recommendations will be suggested.
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